For the initial shot where it begins as lines drawing themselves into ruins, then colour brushes itself over, I've come up with some quick thumbnails; with a focus on space and light. Personally, I've been really trying to keep things loose with visible brushstrokes and blocks of colour. Its quite challenging for me to stop before I overpaint it so this has been a good experience in itself.
The previous blogpost is sparse with information because I was in a hurry and needed work online to show easily; the first few gifs preview the line drawing idea that I mentioned above. Then there are some early city concepts, and a further developed but still loose idea, some early set pieces and a short video clip of everything in 3D space.
a quick mockup of how I want the upper city and tower to scale to the very detailed lower city. Though the tallest tower should be much more slender in the painted version- closer to the video example below.
Lower city clip previewing an early camera movement and wave animation with 80% of the lower city assets completed.
A silhouette asset of the meteor strike that destroys the city- resulting in the ruined version you see at the start of the clip.
Last four weeks to do list!
- Finish painting the city assets by the end of this week at the latest
- Composit the fully painted shot- from the lighthouse to the meteor strike this weekend
- Organise research notes and bookmarks and plan out the narrative report and research paper.
- Academic Poster
- PDF art book in the style of the set piece sheet above
- 40-60 sec video clip from line drawing to meteor strike
Bonus! Some warm ups/speed paints from the last wee while!
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It was a study in light but became a Guild Wars piece |
The top one was 2h in photoshop, middle was a 20mins drawing some characters from imagination that i might paint properly someday, and bottom was a 1h self portrait
whoa those videos are cool! I had no idea it was possible to do stuff like that! Must be hard work x
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