Tuesday 30 June 2015

First things first!


I'm the realist (lolI'msorry)

Four months is a long time! Hi! A lot of things have happened since I last made a post and even since I last set up this draft haha, where to begin? I'm going to Japan! For seven months! Its not an art position, however it is something I've been trying to do for sometime. In November last year I put through an application to the JET program and I went to the interview for that in January though unfortunately, I was unsuccessful.  Undeterred, I applied for a similar position through Interac: Enrich through Education  and an online application, telephone interview, face to face interview and seminar later, I've been given an informal offer of employment! I don't have my visa through the system yet but I'm confirmed to be part of the August batch of new employees. 

On the fronts of everything else, Printmaking, game design and animation, we'll go with animation first!

After following through with a couple of "animation for beginners" write ups, I got the "Ocarina of Time" Link figurine down off my shelf and drew it, moved it a little and drew that on a new key frame over and over. I didn't quite get as far as tweening the frames but here is how far I got with that project;

Ended up being a little fast when saved out as a gif but that's the gist of it. Of course using one of MMO characters as the base gave me a little bit more motivation to finish it. My second attempt was just off the top of my head so its pretty bad- walking and catching a falling pineapple sounds simple but hah, I feel like I learned a new level of respect for fluid and natural walking and running in animation!



Next up the game ideas that I had back at Animex. I honestly didn't get very far in unity and blender/3dsMax. In RPGmaker 2003 On the other hand, I've been learning it by making a terrible, terrible game about all the weird people in my gaming guild."The secret of the magic percy or sth", never coming to a steam near you! Heh. I've put a lot of thought into how I'd like an exploration or environment driven game to look and feel but my personal abilities using environment generation softwares is somewhat/very lacking. Maybe one day!


Digital work has varied between some studies as above, paintovers as below and further down some concepts and illustration based on the Dragon Age tabletop game I'm running for some friends.

Arah years later - Guild wars 2 style paintover 

The Kocari Wilds - environment concept 

Plaza of Lights - wip from a guild wars piece

The Guardian - Tarot card-esque illustration, first in a potential series.


It really doesn't feel like I've done four months of artwork, my sketchbook practice has fallen to the wayside as of late also, though I'm slowly getting back up to speed! And hopefully I'll get most of these finished in the next couple of weeks before I'm shipped off to Japan :)
 On that note, I'll be starting a Sam in japan blog for my experiences, I'll have the link in here and on facebook for when that happens.

Thanks for reading!
Sam Cuddy Artist

Alumni of Aberystwyth and Teesside Univeristies, now fulltime member of the Belfast Printworkshop. One day hopes to travel around Japan!