Wednesday, 30 April 2014

update


I didn't get as much work done over Easter as I had hoped, but with four weeks left til the module deadline, I've got to step up my game as it were.

Of the four industry briefs, I've got one complete and a second almost complete.

  • Boudicca : complete
  • Assassin's Creed : 90% complete
  • Neoracer : thumbnail stage
  • Electric romans : thumbnail stage
70's Biker Boudicca


sketch of assassin's environment WIP


hood/helm variations of the assassin

For the second module then,
  • Three teaser posters : Complete
  • Key moment speed paints : previously shown thumbnail stage
  • Story board : scribbly stage (yes its a real stage)
  • Poster : also scribbly stage. 

completed third teaser









Tuesday, 18 March 2014

Visual story telling + Ubisoft brief





 
 
 
 
 


 
 
 
 



Saturday, 8 March 2014

Excelsior teaser progress

 
Initial idea using low res images from last semester. I repainted eachone and also updated the logo for the new version.

For the beaked mask, I exaggerated the blood splashes and scratches in the fully painted version.

The final poster.

Friday, 7 March 2014

Assassin's Creed brief & redefining work flow

 
 
Though I'd previously thought about creating an ancient mayan assassin for the Ubisoft brief, I changed my mind because its something that has been done recently or similarly in ACIV:Black Flag. 
I've picked Bakamatsu era/Meiji Jidai Japan, for several reasons, most of which wouldnt be interesting to anyone other than myself.
After reviewing and re-evaluating my work for the last semester, I've located a few things about my processes, consistancy and general approach to these projects that I am endevouring to change.


 

First thing that was bothering me. The above is how I would normally attempt to sketch out thumbnails for characters, however they often just end up as indecipherable scribbles or generally unclear. And very often I would just get caught up with tiny pointless details and poses. To rectify this, I've looked at the artists Richard Anderson and Kekai Kotai's thumbnail and sketchwork and learned from them how they handle it. I was particularly interested in Anderson's use of negative space within the thumbnails.

 
I actually left these two in their previous sketchy white form as I painted the other 10 on the sheet as a reminded of what I didn't want from these. In the end, the last three are my favourites on the sheet- some elements from the others could be helpful to work into it, but so far so good.


11 because it has several visual gags in the clothing that imply a japanese origin (or so i would hope), and also the hood has the important brand image of a bird of prey. I feel like the creed symbol
 should be almost like a charm or keychain off the end of the katana, or in the case of 10, a good luck charm hung on the waist band. 10 is probably lacking some layers, I think with a Happi or Haori.similar to the coat on 11 or 7. As far as greaves and armored sections, I think that the samurai's chain/plate (yoroi) from about 100 years previous, appropriated into useable light armor.




Sunday, 2 March 2014

Teaser ideas

So the last post had some (really) rough idea outlines for a trio of teaser advertisements for excelsior (as if it were a real thing.).  Since they were difficult to get across my ideas, here are two of them with more detail;

In this one, I changed it up a bit, his mask is off and he appears to have been in a fight.

Friday, 28 February 2014

Excelsior teaser thumbnails and wip

A few really quick thumbnail sketches for possible teaser images.
Monk looking down at the mcguffin box

Rear view of monk, kneeling at an altar lit by candles 

Monk posing with his spear.

The first idea I had- the 5 masks laid out with the emblem, while the mask that the monk wears is cracked and blood splashed. 


Several people mentioned about not seeing or understanding the shapes either side of the main symbol, so I took it out ad moved the text around somewhat.


Sunday, 23 February 2014

Animex Sketchbook scans!

I had intended on posting these sooner. Oh well. 



Up until this point, I'd focused on trying to draw the hands of the various speakers.

Then after being 100% unable to draw Rhianna Pratchett correctly I gave up and drew Barry Meade (Fireproof studios) and shifted my focus to random thumbnail and environment ideas




(Pause in drawing for an excellent anatomy lecture from Stuart Sumida)




I think that next year they should run a thing on twitter called #Animexsketch or something similar, since I was certainly not the only attendee drawing through the lectures.

As for module work for the second semester, I'm working now on a series of teaser ideas for visual story telling and the Excelsior brief from before.